No racist, sexist, homophobic, transphobic or other hateful language. This includes calling or implying another redditor is a shill or a fanboy. No personal attacks, witch-hunts, or inflammatory language. Looking for help with building or buying a PC? Check out /r/buildapc! | For all tech support questions please use the sticky! Join /r/pcgaming on Discord To check out our previous AMAs, click here. This brings hope that Stormgate will release its beta early next year.If you would like to schedule an AMA on /r/pcgaming please send us a message via modmail. But despite that, Frost Giant has some serious talent behind it with staff that had worked for decades as one of the biggest game developers in the world. The development of an RTS as ambitious as Stormgate is no easy task, especially considering the studio is using Unreal Engine 5, an engine more closely associated with big triple-A games than indie studios. But even for 1v1 competitive play, Morten points out that the game’s social aspects are a core tenant of the game. “We think we can really lean into that depth of experience we know and love, but improve around it.”ĭespite the focus on making a more social, team-based RTS, the developers were keen to point out that Stormgate will still prove a challenge for those wanting a more hardcore experience. “A lot of the time a new player who's struggling to learn the basics, their first experience is just getting crushed in a multiplayer match,” he said. “If I had stayed at Blizzard and waited, I want to believe there might've been more opportunities to work on a new RTS, but I was eager to move on and apply all of this knowledge,” Morten said.Ĭampbell explained that RTS games provide a good opportunity for players to improve their skills, but newer players might feel overwhelmed. However, games like Diablo 4 and Overwatch saw massive success in the years after StarCraft 2’s release, and Blizzard's focus changed. Both were excited to work on a new RTS after the success of StarCraft 2. The game began life as a series of coffee shop chats between the two Tims a few years ago. What Prompted the Two Tims to Make Stormgate? He is a co-founder along with Tim Morten and has worked as the campaign lead on Warcraft 3, before more recently directing Wasteland 3 at inXile. “We think we can really lean into that depth of experience we know and love, but improve around it,” said Tim Campbell, Frost Giant’s other Tim. The game will have co-op campaigns, a PVE co-op three-player vs one AI mode, and team-based competitive modes that focus on objectives, rather than deathmatch. “MOBAs, battle royale, even Roblox, these are social experiences, and RTS really had not kept up and evolved along with that axis,” Morten said.įor this reason, Morten and the team will implement mechanics revolving around more interplayer cooperation. He and his team have been receiving feedback from players that the game, albeit having a much-coveted multiplayer, always seemed a little bit lonely. Tim Morten, co-founder of Frost Giant, the game’s developers, had a ton of experience working on StarCraft 2. And at first glance, one can see how Stormgate began life as the dream of a StarCraft that would never be. Production lead Tim Morten and his veteran crew have been wanting to make a third installment of the franchise for years now. This is why a bunch of now ex-Blizzard employees have risked it and struck out on their own to make Stormgate, a brand new RTS, which is effectively the sequel to StarCraft 2. Now, another 12 years after the release of the second game, fans are still waiting for a third installment, but Blizzard has not even hinted about making such a game. Nevertheless, the game’s sequel StarCraft 2 was released a good 12 years after the first game. StarCraft is one of the most influential RTS games of all time, effectively being the gold standard for games of the genre from the late 90s through to the mid-2000s.
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